Later that night as you are drinking in one of the three local taverns, Lamdomon arranges a private meeting for you with the owner, Rowena, a woman of some power in the village. As the tinker escorts you into the private room, he tells you that he has known Rowena for many years, and trusts her implicitly. He has mentioned your destination to her, and she has some advice for you on your final leg of travel to the Palace. “You should follow the river northward, and not branch away from it,” she says. “First, it will ensure that you do not travel through the northern forests, where many strange beings have been sighted lately. These creatures, say survivors, have three heads, three arms, and three legs. So far five people have been killed by the horrible beasts. Farmers complain that their cattle, chickens, and other farm animals keep disappearing, and they are blaming the disappearances on these creatures they call Ubues.”
Rowena also discusses the Moorfowl mountains. to the north. “You should be safe following the river and not venturing into the heights. The Moorfowls are an ugly, dead, tall range that keeps the mist from the Misty Swamp from spreading into the neighboring farmlands and valleys. Most folks don’t venture into the mountains much anymore, except to hunt for certain types of moss used by local healers. Evil creatures now roam the mountains freely and inhabit the mines once worked by the dwarves who served the Silver Princess. Those mines are now barren and not worth working.”
As the conversation winds down, Rowena gestures toward a painting of the palace on the wall, of the Silver Palace dimly lit by a sunset. (edited)